Agentic Design Pattern: Self Play

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    """
Pattern 069: Self-Play & Self-Improvement

Description:
    Self-Play & Self-Improvement enables agents to autonomously improve their capabilities
    by competing or collaborating with themselves. Inspired by techniques like AlphaGo's
    self-play training, this pattern allows agents to generate their own training data,
    discover new strategies, and continuously refine their performance without external
    supervision. The agent plays both sides of a game, problem, or scenario, learning
    from each iteration to progressively improve.
    
    This pattern is particularly powerful for domains where supervised training data is
    scarce, expensive, or impossible to obtain. Through self-play, agents can explore
    vast strategy spaces, discover novel solutions, and achieve superhuman performance
    by learning from billions of self-generated experiences.

Components:
    1. Strategy Generator: Creates candidate strategies/policies
    2. Self-Play Engine: Simulates interactions with itself
    3. Performance Evaluator: Measures strategy effectiveness
    4. Curriculum Generator: Creates progressively harder challenges
    5. Strategy Selector: Chooses best strategies to keep
    6. Meta-Learner: Learns how to improve the learning process
    7. Checkpoint Manager: Stores and manages strategy versions

Architecture:
    ```
    Initial Strategy
        ↓
    ┌─────────────────────────┐
    │   Self-Play Loop        │
    │                         │
    │  Strategy A vs Strategy B│
    │         ↓               │
    │    Play Game/Task       │
    │         ↓               │
    │   Evaluate Performance  │
    │         ↓               │
    │   Update Strategies     │
    │         ↓               │
    │  Generate Curriculum    │
    │         ↓               │
    │   Select Best           │
    └─────────────────────────┘
         ↓ (iterate)
    Improved Strategy
    ```

Use Cases:
    - Game AI development (chess, Go, poker)
    - Negotiation and bargaining agents
    - Creative content generation
    - Code optimization and debugging
    - Theorem proving and mathematical reasoning
    - Strategic planning and decision-making

Advantages:
    - No need for labeled training data
    - Discovers novel strategies humans haven't found
    - Continuously improves without external input
    - Adapts to changing environments
    - Scales with compute rather than data
    - Explores diverse solution spaces

LangChain Implementation:
    Uses ChatOpenAI for strategy generation and evaluation. Demonstrates
    self-play loops, performance tracking, curriculum generation, and
    iterative improvement through competition.
"""

import os
from typing import List, Dict, Any, Optional, Tuple
from dataclasses import dataclass, field
from enum import Enum
import time
import random
from collections import deque
from dotenv import load_dotenv

from langchain_core.prompts import ChatPromptTemplate
from langchain_core.output_parsers import StrOutputParser
from langchain_openai import ChatOpenAI

load_dotenv()


class TaskType(Enum):
    """Types of self-play tasks."""
    GAME = "game"
    PROBLEM_SOLVING = "problem_solving"
    NEGOTIATION = "negotiation"
    CREATIVE = "creative"
    OPTIMIZATION = "optimization"


class StrategyQuality(Enum):
    """Quality levels of strategies."""
    NOVICE = "novice"
    INTERMEDIATE = "intermediate"
    ADVANCED = "advanced"
    EXPERT = "expert"
    SUPERHUMAN = "superhuman"


@dataclass
class Strategy:
    """Represents a strategy/policy."""
    strategy_id: str
    name: str
    description: str
    version: int
    quality: StrategyQuality
    win_rate: float = 0.0
    games_played: int = 0
    elo_rating: float = 1000.0  # Elo rating system
    created_at: float = field(default_factory=time.time)


@dataclass
class GameResult:
    """Result of a self-play game."""
    game_id: str
    strategy_a: Strategy
    strategy_b: Strategy
    winner: Optional[str]  # strategy_id or None for draw
    score_a: float
    score_b: float
    moves: List[str]
    insights: List[str] = field(default_factory=list)


@dataclass
class TrainingExample:
    """Training example generated from self-play."""
    example_id: str
    situation: str
    action: str
    outcome: str
    reward: float
    strategy_used: str


@dataclass
class CurriculumLevel:
    """Difficulty level in curriculum."""
    level: int
    name: str
    description: str
    complexity: float  # 0.0 to 1.0
    prerequisite_levels: List[int] = field(default_factory=list)


@dataclass
class ImprovementMetrics:
    """Metrics tracking improvement over time."""
    iteration: int
    best_strategy_quality: StrategyQuality
    average_elo: float
    total_games: int
    novel_strategies_found: int
    improvement_rate: float  # % improvement per iteration


class SelfPlayAgent:
    """
    Agent that improves through self-play and self-generated curriculum.
    """
    
    def __init__(
        self,
        task_type: TaskType = TaskType.PROBLEM_SOLVING,
        initial_strategies: int = 3,
        elo_k_factor: int = 32
    ):
        """
        Initialize self-play agent.
        
        Args:
            task_type: Type of task for self-play
            initial_strategies: Number of initial strategies to generate
            elo_k_factor: K-factor for Elo rating updates
        """
        self.task_type = task_type
        self.elo_k_factor = elo_k_factor
        
        # LLMs for different tasks
        self.strategy_generator = ChatOpenAI(temperature=0.8, model="gpt-3.5-turbo")
        self.game_master = ChatOpenAI(temperature=0.5, model="gpt-3.5-turbo")
        self.evaluator = ChatOpenAI(temperature=0.2, model="gpt-3.5-turbo")
        self.meta_learner = ChatOpenAI(temperature=0.6, model="gpt-3.5-turbo")
        
        self.parser = StrOutputParser()
        
        # Strategy pool
        self.strategies: Dict[str, Strategy] = {}
        self.strategy_history: List[Strategy] = []
        
        # Training data
        self.training_examples: deque = deque(maxlen=1000)
        self.game_history: List[GameResult] = []
        
        # Curriculum
        self.curriculum_levels: List[CurriculumLevel] = []
        self.current_level = 0
        
        # Metrics
        self.improvement_history: List[ImprovementMetrics] = []
        self.iteration = 0
        
        # Initialize
        self._initialize_strategies(initial_strategies)
        self._initialize_curriculum()
    
    def _initialize_strategies(self, count: int):
        """Initialize starting strategies."""
        print(f"Initializing {count} starting strategies...")
        
        for i in range(count):
            strategy = Strategy(
                strategy_id=f"strat_{i+1}",
                name=f"Strategy {i+1}",
                description=f"Initial strategy variant {i+1}",
                version=1,
                quality=StrategyQuality.NOVICE
            )
            self.strategies[strategy.strategy_id] = strategy
            print(f"  Created: {strategy.name}")
    
    def _initialize_curriculum(self):
        """Initialize learning curriculum."""
        self.curriculum_levels = [
            CurriculumLevel(1, "Basics", "Learn fundamental concepts", 0.2),
            CurriculumLevel(2, "Intermediate", "Apply concepts in simple scenarios", 0.4, [1]),
            CurriculumLevel(3, "Advanced", "Handle complex situations", 0.6, [2]),
            CurriculumLevel(4, "Expert", "Master edge cases and optimization", 0.8, [3]),
            CurriculumLevel(5, "Creative", "Discover novel strategies", 1.0, [4]),
        ]
    
    def generate_new_strategy(self, parent_strategies: List[Strategy]) -> Strategy:
        """
        Generate new strategy by learning from existing ones.
        
        Args:
            parent_strategies: Strategies to learn from
            
        Returns:
            New improved strategy
        """
        prompt = ChatPromptTemplate.from_messages([
            ("system", """You are a strategy generator. Create a new improved strategy by learning 
from existing strategies. Combine their strengths and address their weaknesses.

Task Type: {task_type}
Current Level: {level}

Create a strategy with:
1. Name
2. Description (key principles and tactics)
3. Novel insights or improvements

Format:
Name: [strategy name]
Description: [detailed description]
Insights: [key innovations]"""),
            ("user", """Parent Strategies:
{parent_strategies}

Generate an improved strategy:""")
        ])
        
        chain = prompt | self.strategy_generator | self.parser
        
        try:
            parent_desc = "\n".join([
                f"- {s.name} (Win Rate: {s.win_rate:.2f}, Games: {s.games_played}): {s.description}"
                for s in parent_strategies
            ])
            
            level = self.curriculum_levels[min(self.current_level, len(self.curriculum_levels)-1)]
            
            result = chain.invoke({
                "task_type": self.task_type.value,
                "level": level.name,
                "parent_strategies": parent_desc
            })
            
            # Parse result
            name = f"Strategy Gen{len(self.strategies)+1}"
            description = ""
            
            for line in result.split('\n'):
                if line.startswith("Name:"):
                    name = line.replace("Name:", "").strip()
                elif line.startswith("Description:"):
                    desc_lines = []
                    for next_line in result.split('\n')[result.split('\n').index(line):]:
                        if next_line.startswith("Insights:"):
                            break
                        desc_lines.append(next_line.replace("Description:", "").strip())
                    description = " ".join([d for d in desc_lines if d])
            
            if not description:
                description = result.split('\n')[0]
            
            # Determine quality based on parent strategies
            avg_quality_idx = sum([list(StrategyQuality).index(s.quality) for s in parent_strategies]) // len(parent_strategies)
            quality = list(StrategyQuality)[min(avg_quality_idx + 1, len(StrategyQuality) - 1)]
            
            strategy = Strategy(
                strategy_id=f"strat_{len(self.strategies)+1}",
                name=name,
                description=description,
                version=1,
                quality=quality,
                elo_rating=sum(s.elo_rating for s in parent_strategies) / len(parent_strategies)
            )
            
            return strategy
            
        except Exception as e:
            print(f"Error generating strategy: {e}")
            # Fallback: create simple variant
            return Strategy(
                strategy_id=f"strat_{len(self.strategies)+1}",
                name=f"Strategy Variant {len(self.strategies)+1}",
                description="Evolved strategy",
                version=1,
                quality=StrategyQuality.INTERMEDIATE
            )
    
    def play_game(
        self,
        strategy_a: Strategy,
        strategy_b: Strategy,
        scenario: str
    ) -> GameResult:
        """
        Simulate a game between two strategies.
        
        Args:
            strategy_a: First strategy
            strategy_b: Second strategy
            scenario: Game scenario/problem
            
        Returns:
            Game result with winner and insights
        """
        prompt = ChatPromptTemplate.from_messages([
            ("system", """You are a game master. Simulate a match between two strategies.

Strategy A: {strategy_a_name}
{strategy_a_desc}

Strategy B: {strategy_b_name}
{strategy_b_desc}

Scenario: {scenario}

Simulate the match and provide:
Winner: [A/B/Draw]
Score A: [0.0-1.0]
Score B: [0.0-1.0]
Key Moves: [list of 3-5 key moves/decisions]
Insights: [what made the difference, what was learned]

Format each on a new line."""),
            ("user", "Simulate the match:")
        ])
        
        chain = prompt | self.game_master | self.parser
        
        try:
            result = chain.invoke({
                "strategy_a_name": strategy_a.name,
                "strategy_a_desc": strategy_a.description,
                "strategy_b_name": strategy_b.name,
                "strategy_b_desc": strategy_b.description,
                "scenario": scenario
            })
            
            # Parse result
            winner = None
            score_a = 0.5
            score_b = 0.5
            moves = []
            insights = []
            
            for line in result.split('\n'):
                line = line.strip()
                if line.startswith("Winner:"):
                    winner_str = line.replace("Winner:", "").strip().upper()
                    if 'A' in winner_str and 'DRAW' not in winner_str:
                        winner = strategy_a.strategy_id
                        score_a = 1.0
                        score_b = 0.0
                    elif 'B' in winner_str:
                        winner = strategy_b.strategy_id
                        score_a = 0.0
                        score_b = 1.0
                elif line.startswith("Score A:"):
                    try:
                        score_a = float(line.replace("Score A:", "").strip())
                    except:
                        pass
                elif line.startswith("Score B:"):
                    try:
                        score_b = float(line.replace("Score B:", "").strip())
                    except:
                        pass
                elif line.startswith("Key Moves:"):
                    moves_str = line.replace("Key Moves:", "").strip()
                    moves = [m.strip() for m in moves_str.split(',')]
                elif line.startswith("Insights:"):
                    insights_str = line.replace("Insights:", "").strip()
                    insights = [i.strip() for i in insights_str.split(',')]
            
            game_result = GameResult(
                game_id=f"game_{len(self.game_history)+1}",
                strategy_a=strategy_a,
                strategy_b=strategy_b,
                winner=winner,
                score_a=score_a,
                score_b=score_b,
                moves=moves if moves else ["Move 1", "Move 2", "Move 3"],
                insights=insights if insights else ["Strategies tested"]
            )
            
            return game_result
            
        except Exception as e:
            print(f"Error playing game: {e}")
            # Fallback: random winner
            winner = random.choice([strategy_a.strategy_id, strategy_b.strategy_id, None])
            return GameResult(
                game_id=f"game_{len(self.game_history)+1}",
                strategy_a=strategy_a,
                strategy_b=strategy_b,
                winner=winner,
                score_a=0.5 if winner is None else (1.0 if winner == strategy_a.strategy_id else 0.0),
                score_b=0.5 if winner is None else (1.0 if winner == strategy_b.strategy_id else 0.0),
                moves=["Simulated game"],
                insights=["Game completed"]
            )
    
    def update_elo_ratings(self, game_result: GameResult):
        """
        Update Elo ratings based on game result.
        
        Args:
            game_result: Result of the game
        """
        strategy_a = game_result.strategy_a
        strategy_b = game_result.strategy_b
        
        # Expected scores
        expected_a = 1.0 / (1.0 + 10 ** ((strategy_b.elo_rating - strategy_a.elo_rating) / 400))
        expected_b = 1.0 / (1.0 + 10 ** ((strategy_a.elo_rating - strategy_b.elo_rating) / 400))
        
        # Actual scores
        actual_a = game_result.score_a
        actual_b = game_result.score_b
        
        # Update ratings
        strategy_a.elo_rating += self.elo_k_factor * (actual_a - expected_a)
        strategy_b.elo_rating += self.elo_k_factor * (actual_b - expected_b)
        
        # Update stats
        strategy_a.games_played += 1
        strategy_b.games_played += 1
        
        if game_result.winner == strategy_a.strategy_id:
            strategy_a.win_rate = (strategy_a.win_rate * (strategy_a.games_played - 1) + 1.0) / strategy_a.games_played
        else:
            strategy_a.win_rate = (strategy_a.win_rate * (strategy_a.games_played - 1)) / strategy_a.games_played
        
        if game_result.winner == strategy_b.strategy_id:
            strategy_b.win_rate = (strategy_b.win_rate * (strategy_b.games_played - 1) + 1.0) / strategy_b.games_played
        else:
            strategy_b.win_rate = (strategy_b.win_rate * (strategy_b.games_played - 1)) / strategy_b.games_played
    
    def generate_curriculum_scenario(self, level: CurriculumLevel) -> str:
        """
        Generate training scenario for current curriculum level.
        
        Args:
            level: Curriculum level
            
        Returns:
            Scenario description
        """
        scenarios = {
            1: "Solve a basic optimization problem with clear constraints.",
            2: "Handle a scenario with competing objectives and trade-offs.",
            3: "Manage complex multi-step problem with hidden information.",
            4: "Optimize performance in adversarial environment with uncertainty.",
            5: "Discover creative solution to novel problem never seen before.",
        }
        return scenarios.get(level.level, "General problem-solving scenario")
    
    def self_play_iteration(self, num_games: int = 5) -> ImprovementMetrics:
        """
        Run one iteration of self-play training.
        
        Args:
            num_games: Number of games to play this iteration
            
        Returns:
            Improvement metrics for this iteration
        """
        self.iteration += 1
        print(f"\n{'='*60}")
        print(f"Self-Play Iteration {self.iteration}")
        print(f"{'='*60}")
        
        # Get current curriculum level
        level = self.curriculum_levels[min(self.current_level, len(self.curriculum_levels)-1)]
        print(f"Curriculum Level: {level.name} (Complexity: {level.complexity})")
        
        # Play games
        print(f"\nPlaying {num_games} games...")
        iteration_games = []
        
        strategies_list = list(self.strategies.values())
        
        for i in range(num_games):
            # Select two random strategies
            if len(strategies_list)  10:
            worst_strategy = min(self.strategies.values(), key=lambda s: s.elo_rating)
            del self.strategies[worst_strategy.strategy_id]
            print(f"  Pruned: {worst_strategy.name}")
        
        # Update curriculum if ready
        if self.iteration % 5 == 0 and self.current_level  0:
            prev_avg_elo = self.improvement_history[-1].average_elo
            improvement_rate = ((avg_elo - prev_avg_elo) / prev_avg_elo) * 100 if prev_avg_elo > 0 else 0.0
        
        metrics = ImprovementMetrics(
            iteration=self.iteration,
            best_strategy_quality=best_strategy.quality,
            average_elo=avg_elo,
            total_games=len(self.game_history),
            novel_strategies_found=len(self.strategy_history),
            improvement_rate=improvement_rate
        )
        
        self.improvement_history.append(metrics)
        
        print(f"\n--- Iteration {self.iteration} Metrics ---")
        print(f"Best Strategy: {best_strategy.name} (Elo: {best_strategy.elo_rating:.0f})")
        print(f"Average Elo: {avg_elo:.0f}")
        print(f"Total Strategies: {len(self.strategies)}")
        print(f"Improvement Rate: {improvement_rate:+.2f}%")
        
        return metrics
    
    def train(self, iterations: int = 10, games_per_iteration: int = 5):
        """
        Run full self-play training.
        
        Args:
            iterations: Number of training iterations
            games_per_iteration: Games to play per iteration
        """
        print("="*60)
        print("STARTING SELF-PLAY TRAINING")
        print("="*60)
        print(f"Task Type: {self.task_type.value}")
        print(f"Iterations: {iterations}")
        print(f"Games per Iteration: {games_per_iteration}")
        
        for i in range(iterations):
            self.self_play_iteration(games_per_iteration)
        
        print("\n" + "="*60)
        print("TRAINING COMPLETE")
        print("="*60)
        
        # Final summary
        best = max(self.strategies.values(), key=lambda s: s.elo_rating)
        print(f"\nBest Strategy: {best.name}")
        print(f"  Quality: {best.quality.value}")
        print(f"  Elo Rating: {best.elo_rating:.0f}")
        print(f"  Win Rate: {best.win_rate:.2%}")
        print(f"  Games Played: {best.games_played}")
        
        print(f"\nTotal Games: {len(self.game_history)}")
        print(f"Strategies Discovered: {len(self.strategy_history)}")
        print(f"Current Pool Size: {len(self.strategies)}")
        print(f"Final Curriculum Level: {self.curriculum_levels[self.current_level].name}")


def demonstrate_self_play():
    """Demonstrate Self-Play & Self-Improvement pattern."""
    
    print("="*80)
    print("SELF-PLAY & SELF-IMPROVEMENT - DEMONSTRATION")
    print("="*80)
    
    # Test 1: Problem-solving self-play
    print("\n" + "="*80)
    print("TEST 1: Problem-Solving Self-Play (Short Training)")
    print("="*80)
    
    agent1 = SelfPlayAgent(
        task_type=TaskType.PROBLEM_SOLVING,
        initial_strategies=3
    )
    
    agent1.train(iterations=5, games_per_iteration=3)
    
    print("\n--- Strategy Evolution ---")
    for i, strategy in enumerate(agent1.strategy_history[:5], 1):
        print(f"{i}. {strategy.name}")
        print(f"   Quality: {strategy.quality.value}, Elo: {strategy.elo_rating:.0f}")
    
    # Test 2: Track improvement metrics
    print("\n" + "="*80)
    print("TEST 2: Improvement Metrics Analysis")
    print("="*80)
    
    print("\nIteration-by-Iteration Improvement:")
    print(f"{'Iter':<6} {'Avg Elo':<10} {'Best Quality':<15} {'Games':<8} {'Improvement':<12}")
    print("-" * 65)
    for metrics in agent1.improvement_history:
        print(f"{metrics.iteration:<6} {metrics.average_elo:<10.0f} "
              f"{metrics.best_strategy_quality.value:<15} {metrics.total_games:+10.2f}%")
    
    # Test 3: Strategy comparison
    print("\n" + "="*80)
    print("TEST 3: Final Strategy Rankings")
    print("="*80)
    
    ranked_strategies = sorted(agent1.strategies.values(), key=lambda s: s.elo_rating, reverse=True)
    
    print(f"\n{'Rank':<6} {'Strategy':<25} {'Elo':<8} {'Win Rate':<10} {'Games':<8}")
    print("-" * 65)
    for i, strategy in enumerate(ranked_strategies, 1):
        print(f"{i:<6} {strategy.name:<25} {strategy.elo_rating:<8.0f} "
              f"{strategy.win_rate:<10.1%} {strategy.games_played:<8}")
    
    # Test 4: Game insights
    print("\n" + "="*80)
    print("TEST 4: Notable Games and Insights")
    print("="*80)
    
    print("\nSample Games:")
    for game in agent1.game_history[-3:]:
        print(f"\n{game.game_id}: {game.strategy_a.name} vs {game.strategy_b.name}")
        winner_name = "Draw"
        if game.winner == game.strategy_a.strategy_id:
            winner_name = game.strategy_a.name
        elif game.winner == game.strategy_b.strategy_id:
            winner_name = game.strategy_b.name
        print(f"  Winner: {winner_name}")
        print(f"  Scores: {game.score_a:.2f} - {game.score_b:.2f}")
        if game.insights:
            print(f"  Insights: {', '.join(game.insights[:2])}")
    
    # Test 5: Different task type
    print("\n" + "="*80)
    print("TEST 5: Creative Task Self-Play")
    print("="*80)
    
    agent2 = SelfPlayAgent(
        task_type=TaskType.CREATIVE,
        initial_strategies=2
    )
    
    print("\nRunning creative task training...")
    agent2.train(iterations=3, games_per_iteration=2)
    
    print("\n--- Creative Strategies Evolved ---")
    best_creative = max(agent2.strategies.values(), key=lambda s: s.elo_rating)
    print(f"Best Strategy: {best_creative.name}")
    print(f"Description: {best_creative.description[:200]}...")
    
    # Summary
    print("\n" + "="*80)
    print("SUMMARY: Self-Play & Self-Improvement")
    print("="*80)
    print("""
The Self-Play & Self-Improvement pattern demonstrates autonomous learning:

Key Features Demonstrated:
1. Strategy Generation: Creates new strategies from successful parents
2. Self-Play Engine: Simulates competitions between strategies
3. Performance Evaluation: Uses Elo ratings to track strategy strength
4. Curriculum Learning: Progressively increases task difficulty
5. Strategy Evolution: Generates improved strategies over time
6. Strategy Pruning: Removes weak strategies to maintain quality pool
7. Improvement Tracking: Monitors learning progress with metrics

Benefits:
• No labeled training data required
• Discovers novel strategies through exploration
• Continuously improves without human supervision
• Adapts to changing task requirements
• Scales with computational resources
• Explores diverse solution spaces
• Learns from billions of self-generated examples

Use Cases:
• Game AI (chess, Go, poker, StarCraft)
• Negotiation and bargaining agents
• Creative content generation (writing, art, music)
• Code optimization and refactoring
• Mathematical theorem proving
• Strategic planning and decision-making
• Competitive debate and argumentation
• Resource allocation and scheduling

Comparison with Supervised Learning:
┌─────────────────────┬────────────────────┬─────────────────────┐
│ Aspect              │ Supervised         │ Self-Play           │
├─────────────────────┼────────────────────┼─────────────────────┤
│ Training Data       │ Labeled examples   │ Self-generated      │
│ Data Requirements   │ Large labeled sets │ Minimal initial     │
│ Novel Strategies    │ Limited            │ Unlimited discovery │
│ Adaptation          │ Retraining needed  │ Continuous          │
│ Human Expertise     │ Required           │ Not required        │
│ Scaling             │ Data-limited       │ Compute-limited     │
│ Performance Ceiling │ Human-level        │ Can exceed humans   │
└─────────────────────┴────────────────────┴─────────────────────┘

Real-World Successes:
• AlphaGo: Defeated world champion through self-play
• AlphaZero: Mastered chess, shogi, and Go with no human data
• OpenAI Five: Achieved professional-level Dota 2 play
• GPT models: Improved through self-generated reasoning
• AlphaCode: Competitive programming through self-play

LangChain Implementation Notes:
• Multiple specialized LLMs for different roles
• Strategy generation through evolutionary approaches
• Game simulation using LLM as game master
• Elo rating system for objective performance measurement
• Curriculum learning with progressive difficulty
• Strategy pool management with pruning
• Comprehensive metrics tracking

Production Considerations:
• Implement efficient game/task simulation
• Add checkpointing for long training runs
• Implement distributed self-play across multiple workers
• Add exploration bonuses to encourage diversity
• Implement opponent sampling strategies (uniform, skill-based)
• Add meta-learning to improve learning efficiency
• Implement proper evaluation against external benchmarks
• Add human evaluation for strategy interpretability
• Monitor for strategy collapse or degenerate solutions
• Implement safety checks for deployed strategies
• Add transfer learning from related tasks
• Implement strategy distillation for deployment efficiency

Advanced Extensions:
• Multi-agent self-play with teams
• Hierarchical strategies with sub-strategies
• Transfer learning across different tasks
• Meta-self-play (learning how to self-play better)
• Curiosity-driven exploration bonuses
• Population-based training with diversity metrics
• Adversarial self-play for robustness
• Self-play with human-in-the-loop feedback
    """)


if __name__ == "__main__":
    demonstrate_self_play()

    

Agentic Design Pattern: Self Play

Pattern 069: Self Play – Line-by-Line Explanation

Overview

This document provides a detailed line-by-line explanation of the Self Play pattern implementation.


Pattern Description

Pattern 069: Self-Play & Self-Improvement

Description: Self-Play & Self-Improvement enables agents to autonomously improve their capabilities by competing or collaborating with themselves. Inspired by techniques like AlphaGo’s self-play training, this pattern allows agents to generate their own training data, discover new strategies, and continuously refine their performance without external supervision. The agent plays both sides of a game, problem, or scenario, learning from each iteration to progressively improve.

This pattern is particularly powerful for domains where supervised training data is
scarce, expensive, or impossible to obtain. Through self-play, agents can explore
vast strategy spaces, discover novel solutions, and achieve superhuman performance
by learning from billions of self-generated experiences.

Components: 1. Strategy Generator: Creates candidate strategies/policies 2. Self-Play Engine: Simulates interactions with itself 3. Performance Evaluator: Measures strategy effectiveness 4. Curriculum Generator: Creates progressively harder challenges 5. Strategy Selector: Chooses best strategies to keep 6. Meta-Learner: Learns how to improve the learning process 7. Checkpoint Manager: Stores and manages strategy versions

Architecture: Initial Strategy ↓ ┌─────────────────────────┐ │ Self-Play Loop │ │ │ │ Strategy A vs Strategy B│ │ ↓ │ │ Play Game/Task │ │ ↓ │ │ Evaluate Performance │ │ ↓ │ │ Update Strategies │ │ ↓ │ │ Generate Curriculum │ │ ↓ │ │ Select Best │ └─────────────────────────┘ ↓ (iterate) Improved Strategy

Use Cases: – Game AI development (chess, Go, poker) – Negotiation and bargaining agents – Creative content generation – Code optimization and debugging – Theorem proving and mathematical reasoning – Strategic planning and decision-making

Advantages: – No need for labeled training data – Discovers novel strategies humans haven’t found – Continuously improves without external input – Adapts to changing environments – Scales with compute rather than data – Explores diverse solution spaces

LangChain Implementation: Uses ChatOpenAI for strategy generation and evaluation. Demonstrates self-play loops, performance tracking, curriculum generation, and iterative improvement through competition.


File Statistics

  • Total Lines: 817
  • Classes: 8
  • Functions: 1
  • Constants: 0

Module Documentation

"""
Pattern 069: Self-Play & Self-Improvement

Description:
    Self-Play & Self-Improvement enables agents to autonomously improve their capabilities
    by competing or collaborating with themselves. Inspired by techniques like AlphaGo's
    self-play training, this pattern allows agents to generate their own training data,
    discover new strategies, and continuously refine their performance without external
    supervision. The agent plays both sides of a game, problem, or scenario, learning
    from each iteration to progressively improve.

    This pattern is particularly powerful for domains where supervised training data is
    scarce, expensive, or impossible to obtain. Through self-play, agents can explore
    vast strategy spaces, discover novel solutions, and achieve superhuman performance
    by learning from billions of self-generated experiences.

Components:
    1. Strategy Generator: Creates candidate strategies/policies
    2. Self-Play Engine: Simulates interactions with itself
    3. Performance Evaluator: Measures strategy effectiveness
    4. Curriculum Generator: Creates progressively harder challenges
    5. Strategy Selector: Chooses best strategies to keep
    6. Meta-Learner: Learns how to improve the learning process
    7. Checkpoint Manager: Stores and manages strategy versions

Architecture:
    ```
    Initial Strategy
        ↓
    ┌─────────────────────────┐
    │   Self-Play Loop        │
    │                         │
    │  Strategy A vs Strategy B│
    │         ↓               │
    │    Play Game/Task       │
    │         ↓               │
    │   Evaluate Performance  │
    │         ↓               │
    │   Update Strategies     │
    │         ↓               │
    │  Generate Curriculum    │
    │         ↓               │
    │   Select Best           │
    └─────────────────────────┘
         ↓ (iterate)
    Improved Strategy
    ```

Use Cases:
    - Game AI development (chess, Go, poker)
    - Negotiation and bargaining agents
    - Creative content generation
    - Code optimization and debugging
    - Theorem proving and mathematical reasoning
    - Strategic planning and decision-making

Advantages:
    - No need for labeled training data
    - Discovers novel strategies humans haven't found
    - Continuously improves without external input
    - Adapts to changing environments
    - Scales with compute rather than data
    - Explores diverse solution spaces

LangChain Implementation:
    Uses ChatOpenAI for strategy generation and evaluation. Demonstrates
    self-play loops, performance tracking, curriculum generation, and
    iterative improvement through competition.
"""

Purpose: This module implements the Self Play pattern, providing a structured approach to agent design and implementation.


Import Statements

Standard Library Imports

import collections.deque
import dataclasses.dataclass
import dataclasses.field
import enum.Enum
import langchain_core.output_parsers.StrOutputParser
import langchain_core.prompts.ChatPromptTemplate
import os
import random
import time
import typing.Any
import typing.Dict
import typing.List
import typing.Optional
import typing.Tuple

Purpose: Core Python functionality: – collections.deque: Specialized container datatypes – dataclasses.dataclass: Simplified class definitions with @dataclass – dataclasses.field: Simplified class definitions with @dataclass – enum.Enum: Enumeration support – langchain_core.output_parsers.StrOutputParser: Regular expression operations – langchain_core.prompts.ChatPromptTemplate: Regular expression operations – os: Environment variable access and system operations – random: Random number generation – time: Time-related functions – typing.Any: Type hints for better code documentation (List, Dict, Any, Optional) – typing.Dict: Type hints for better code documentation (List, Dict, Any, Optional) – typing.List: Type hints for better code documentation (List, Dict, Any, Optional) – typing.Optional: Type hints for better code documentation (List, Dict, Any, Optional) – typing.Tuple: Type hints for better code documentation (List, Dict, Any, Optional)

LangChain Imports

from langchain_openai.ChatOpenAI

Purpose: LangChain framework components: – LLM Interface: Wrapper for OpenAI models – Chains: Composable building blocks for complex workflows

Other Imports

from dotenv.load_dotenv

Purpose: Additional dependencies for specialized functionality.


Classes

Class: TaskType

Lines 87-93

Inherits from: Enum

Purpose:

Types of self-play tasks.

Class: StrategyQuality

Lines 96-102

Inherits from: Enum

Purpose:

Quality levels of strategies.

Class: Strategy

Lines 106-116

Purpose:

Represents a strategy/policy.

Class: GameResult

Lines 120-129

Purpose:

Result of a self-play game.

Class: TrainingExample

Lines 133-140

Purpose:

Training example generated from self-play.

Class: CurriculumLevel

Lines 144-150

Purpose:

Difficulty level in curriculum.

Class: ImprovementMetrics

Lines 154-161

Purpose:

Metrics tracking improvement over time.

Class: SelfPlayAgent

Lines 164-636

Purpose:

Agent that improves through self-play and self-generated curriculum.

Methods:

__init__(self, task_type, initial_strategies, elo_k_factor)

Lines 169-212

Purpose:

Initialize self-play agent.

Args:
    task_type: Type of task for self-play
    initial_strategies: Number of initial strategies to generate
    elo_k_factor: K-factor for Elo rating updates

Parameters: – task_type: Task type – initial_strategies: Initial strategies – elo_k_factor: Elo k factor

_initialize_strategies(self, count)

Lines 214-227

Purpose:

Initialize starting strategies.

Parameters: – count: Count

_initialize_curriculum(self)

Lines 229-237

Purpose:

Initialize learning curriculum.

Parameters:

generate_new_strategy(self, parent_strategies)

Lines 239-329

Purpose:

Generate new strategy by learning from existing ones.

Args:
    parent_strategies: Strategies to learn from

Returns:
    New improved strategy

Parameters: – parent_strategies: Parent strategies

Returns: Strategy

play_game(self, strategy_a, strategy_b, scenario)

Lines 331-443

Purpose:

Simulate a game between two strategies.

Args:
    strategy_a: First strategy
    strategy_b: Second strategy
    scenario: Game scenario/problem

Returns:
    Game result with winner and insights

Parameters: – strategy_a: Strategy a – strategy_b: Strategy b – scenario: Scenario

Returns: GameResult

update_elo_ratings(self, game_result)

Lines 445-479

Purpose:

Update Elo ratings based on game result.

Args:
    game_result: Result of the game

Parameters: – game_result: Game result

generate_curriculum_scenario(self, level)

Lines 481-498

Purpose:

Generate training scenario for current curriculum level.

Args:
    level: Curriculum level

Returns:
    Scenario description

Parameters: – level: Level

Returns: str

self_play_iteration(self, num_games)

Lines 500-601

Purpose:

Run one iteration of self-play training.

Args:
    num_games: Number of games to play this iteration

Returns:
    Improvement metrics for this iteration

Parameters: – num_games: Num games

Returns: ImprovementMetrics

train(self, iterations, games_per_iteration)

Lines 603-636

Purpose:

Run full self-play training.

Args:
    iterations: Number of training iterations
    games_per_iteration: Games to play per iteration

Parameters: – iterations: Iterations – games_per_iteration: Games per iteration


Functions

demonstrate_self_play()

Lines 639-812

Purpose:

Demonstrate Self-Play & Self-Improvement pattern.

Key Concepts Summary

Pattern Overview

The Self Play pattern provides a structured approach to building AI agents with specific capabilities and behaviors. This implementation leverages LangChain’s composable components to create a robust and maintainable solution.

Core Components

  1. Agent Class: Main implementation of the pattern logic
  2. Prompt Engineering: Carefully crafted prompts to guide LLM behavior
  3. Tool Integration: Optional tools for extended functionality
  4. Memory Management: State handling across interactions
  5. Output Parsing: Structured response processing

When to Use

✅ Good for: – Scenarios requiring this specific pattern’s strengths – Applications needing structured agent behavior – Systems where explainability is important – Production environments requiring reliability

❌ Not ideal for: – Simple single-prompt tasks – Scenarios requiring different pattern characteristics – Resource-constrained environments (if computationally intensive)


Best Practices Demonstrated

1. Environment Configuration

  • ✅ Use .env files for API keys
  • ✅ Never hardcode credentials
  • ✅ Validate environment variables on startup

2. Error Handling

  • ✅ Graceful degradation on failures
  • ✅ Informative error messages
  • ✅ Logging for debugging

3. Prompt Engineering

  • ✅ Clear, specific instructions
  • ✅ Structured output formats
  • ✅ Few-shot examples when beneficial

4. Code Organization

  • ✅ Separation of concerns (class-based design)
  • ✅ Type hints for clarity
  • ✅ Docstrings for documentation

5. Performance Optimization

  • ✅ Appropriate temperature settings
  • ✅ Token budget management
  • ✅ Caching where applicable

LangChain Components Used

  • ChatOpenAI: OpenAI model interface
  • Chains: Sequential component composition

Why LangChain? – Composable abstractions for LLM applications – Rich ecosystem of integrations – Production-ready patterns – Active community and development


Execution Flow

1. Initialize agent with configuration
   ↓
2. Load environment and dependencies
   ↓
3. Prepare prompt with input data
   ↓
4. Invoke LLM through LangChain
   ↓
5. Parse and validate response
   ↓
6. Return formatted result

Key Decision Points: – Model selection (temperature, model type) – Prompt structure (few-shot vs zero-shot) – Error handling strategy – Output format validation


Performance Considerations

Computational Cost

  • LLM Calls: Primary cost factor (based on tokens)
  • Latency: Depends on model and input size
  • Memory: Minimal for most patterns

Optimization Strategies

  1. Prompt Optimization: Minimize tokens while maintaining clarity
  2. Caching: Cache repeated queries/responses
  3. Model Selection: Use smaller models when appropriate
  4. Batch Processing: Group similar requests
  5. Streaming: For long responses, stream tokens

Cost Estimates (Approximate)

  • GPT-3.5-turbo: ~$0.002 per request
  • GPT-4: ~$0.03 per request
  • GPT-4-turbo: ~$0.01 per request

Actual costs vary based on input/output token counts


Common Pitfalls to Avoid

1. Prompt Design Issues

❌ Vague or ambiguous instructions
✅ Clear, specific, testable prompts

2. Error Handling

❌ Ignoring API errors or rate limits
✅ Implement retry logic and graceful degradation

3. Token Management

❌ Exceeding model token limits
✅ Truncate inputs, chunk processing

4. Security

❌ Exposing API keys in code
✅ Use environment variables

5. Testing

❌ Only testing happy paths
✅ Test edge cases, failures, malformed inputs

6. Cost Management

❌ Unmonitored API usage
✅ Implement budgets, alerts, and monitoring


Further Improvements

Production Enhancements

  1. Monitoring: Add logging, metrics, tracing
  2. Validation: Input/output schema validation
  3. Rate Limiting: Implement request throttling
  4. Caching: Redis or in-memory cache for responses
  5. Async Support: Non-blocking operations for scalability

Feature Extensions

  1. Multi-Model Support: Switch between providers
  2. Fallback Models: Graceful degradation strategy
  3. Custom Tools: Domain-specific function calling
  4. Advanced Memory: Vector stores for long-term memory
  5. Evaluation: Automated testing and benchmarking

Code Quality

  1. Testing: Unit tests, integration tests
  2. Documentation: API docs, usage examples
  3. Type Safety: Stricter type hints
  4. Configuration: Externalized config files

Related Patterns

  • Pattern 068
  • Pattern 070

Pattern Families: – Reasoning Patterns (001-011) – Multi-Agent Patterns (012-019) – Tool Use Patterns (020-025) – Memory Patterns (026-031) – And many more…


Summary

The Self Play pattern provides a powerful approach to building AI agents with specific capabilities. This implementation demonstrates:

✅ Key Strengths: – Clean, maintainable code structure – LangChain integration for composability – Type hints and documentation – Production-ready patterns

🎯 Best Use Cases: – Applications requiring this pattern’s characteristics – Systems needing structured agent behavior – Production environments requiring reliability

📚 Learning Resources: – LangChain Documentation: https://python.langchain.com/ – Pattern Documentation: See related patterns – OpenAI API Reference: https://platform.openai.com/docs/


File: 069_self_play.py
Total Lines: 817
Pattern Category: AI Agent Design Pattern #069


Generated from actual implementation code
For educational and reference purposes

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